The internet spends a lot of time implying that you are not productive enough. It guilts us with lists of things we’re not doing, but should. It parades famous examples of super productive people in-front of us telling us we should be more like them and offering little recipe’s to become them. The over-riding message […]
We have created a culture that is obsessed with innovation. Some people may read that sentence and think that’s a good thing. It’s not. Our obsession with innovation is resulting in poorer products – allow me to explain.
When we say ‘mobile games’, do we mean, mobile AND tablet games AND games that appear on Android set-top boxes AND games that started on mobile but ended up on home consoles?
The iPhone 5 is not innovative. But, wait – don’t go frothing into a crestfallen Apple backlash quite yet. Innovation is not everything. GASP!
There’s nothing quite so deliciously satisfying as pointing out the shortcomings of others, particularly when the object of scorn is a fallen giant that’s beaten a path to failsville almost as quickly as it rose to prominence. Zynga, it’s fair to say, has seen happier times. But Zynga’s problems are not unique…
When it comes to game design, data is a bit of a dirty word. Designers see themselves as creators with a vision, not mathematicians with a formula…
The addition of extra mobile processing grunt does not enforce development that makes use of it. It enables development that makes use of it, but like now, only a small number of developers will opt to make full use of that hardware performance bandwidth.