4 min readDo moral choices in games make them more or less fun? It’s a widespread trend. Game stories, either linear or branching, offer choices designed to heighten emotion. It’s not enough to make the player smile. The modern player, is expected to feel.
4 min read06:40 in the morning. Theatrical coughs toll from the children’s room. They betray my 4 year old daughter’s veiled attempts to wake her 2 year old brother. My 8 months pregnant wife, long since wide awake and reading, trains a dirty look on our bedroom door. A pause. Another operatic cough. We hiss our daughter’s name in chorus. Our son responds with a groggy whine. Our daughter giggles. My wife and I huff and mutter. An animal with at least twelve thousand feet pounds through the hallway. The children splash onto our bed all gleeful elbows and knees. It’s 06:42 am. The MacInnes household is awake.
2 min readI once destroyed a PS2 controller. I’m not violent by nature but after several impotent hours of boss fights, I crossed a threshold. I raised the controller above my head in fury and within a breath had enough time to consider my next move.
2 min readYou are alone in the wilderness, remote from civilisation. You mark a presence. A rustle. Panting. The patter of paws. A wolf is hunting you. A question is born.
2 min readI am a fan of medieval fantasy, but I don’t watch, or read, Game of Thrones. I love the works of Tolkien. I’m an Elder Scrolls obsessive. I thought the Warcraft movie was a thumping good time. I enjoy Narnia, Willow, The Princess Bride, even my secret shame, the Harry Potter films. I like swords, bows, elves, wizards, dragons, magic, enchanted forests and talking animals. My fantasy palate is broad enough to make me a bull’s-eye for HBO’s commissioning editors. But I don’t watch Game of Thrones. Those teeming Hodor memes will remain a mystery to me.
1 min readFull disclosure. I have restarted this blog many times. At different points, its given purpose has changed. I have used it to reflect on the games industry, market a startup app and showcase what I know. In its least attractive form it spilled with attempts at prosaic industry comment.
3 min readCast your mind back to the toys of your youth. The Jack-in-the-box, the Slinky, the pull-back-let-go racing car, the action figures. All of them had an inherent playfulness at their core. Things to touch, feel, bend, and stretch.